Civ 6, EUIV and Endless Legend designers on how their strategy games create the illusion of a world | Rock, Paper, Shotgun

Big, slow, sweeping strategy games expose their rules in a way no other game does. Call of Duty doesn’t have floating numbers above enemy heads, telling you their movement speed, for example. But in most 4X and grand strategy games, there is no attempt to hide exactly how everything works: the stats, their interactions, are…

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